Why Gaming Is No Longer a Tabloid Boogeyman…
[This is the piece that was rejected from a gaming website because it needed "tidying up." You can see the full story here.]
Like most of
Geekdom, I’m still playing Skyrim. Can’t help it. The game is so
ludicrously vast that it’s possible I’ll never stop.
My girlfriend
made a worried comment the other day that with games this vast and
immersive, it’s no wonder that childhood obesity is an issue.
She
has a point. I can remember playing Sonic the Hedghog for hours when I
was a child, and Sonic just ran around and jumped. At no point did he
ever run into an Orcish dungeon and summon a demon to hurl flames into
the faces of zombies. (Alright, one time he did, but it was years later
and I’d just taken, like, ALL the drugs.) What are children doing these
days, with games so complex they can eat entire days of an adult’s life?
It’s interesting to note that the media, as an entity, hasn’t really
jumped on this particular scare yet. The once perpetual tabloid hysteria
about video games being bad for everyone seems to have died down in
recent years.
There are a number of possible reasons for this.
Perhaps the people who are writing the papers are now a new generation
who have played games themselves and know that nothing bad happens to
your psyche.
Maybe the cultural watchdogs noticed that, twenty years
after “Doom”, the younger generations had not, in fact, dismembered
each other in an orgy of violent bloodletting and power ups, and perhaps
games weren’t going to lead to the middle classes being chainsawed to
death by angry space marines after all.
Or maybe – and this is my pet theory – games just got a little too sophisticated for the people who didn’t play them.
Hear me out: Here’s a screenshot from 1997’s “Carmageddon.”
For those of you raised on high-res graphics and 3D immersion, that’s a car running some dude over.
I don’t think it’s unfair to say that, if you didn’t know anything
about games, seeing images like that would probably set off the “Games
Are Bad” alarm in your mind.
If you happened to stroll past your
offspring and saw that crudely rendered image of vehicular carnage
entertaining him or her, you’d probably worry about what sort of hideous
effect the games industry was having on the sanity of the nation’s
youth.
By contrast, here’s a still from last year’s “Bulletstorm.”
That’s
a much less obviously gory shot, largely because there’s a lot more
going on onscreen. Whereas the limited technology of the day made the
two chief graphical priorities of Carmageddon into “Car” and “Splattered
Organs”, modern games like Bulletstorm have graphical considerations
like shading, the time of day in-game, movement of foliage, realistic
collision physics, impact trauma from bullets, and so on and so on.
If you wandered past your child playing Bulletstorm, as a non-gamer
you’d probably have no idea what was going on. In much the same way that
older generations initially dismissed rap music as “just a bunch of
noise”, you won’t understand gaming unless you’re part of the culture.
It’s just a bunch of confusing images.
From a passing glance, it
might actually look like games have gotten less violent. In actual fact,
for those who don’t know, Bulletstorm rewards you for killing enemies
in the most sadistic ways you can think of. Given the choice between the
1997 death (run over at speed) and the 2011 alternative (knee-capped
with a pistol and then kicked penis-first into a giant cactus) I think I
know which I’d prefer.
So this, I believe, is why tabloid hysteria
has died down. People who have never played games just don’t have a clue
what’s going on anymore, let alone what they should be offended by.
Where does that leave the fat kids I mentioned at the start?
In pretty good shape, I’d say.
For many of the same reasons that non-gamers have come to ignore the
industry, I’m really not sure young gamers are in any danger from the
hyper-immersive likes of Skyrim.
There’s a reason I played Sonic the Hedgehog and Streets of Rage for hours when I was eight years old; they’re simple and fun.
I can honestly say that the reason I can now play Skyrim for hours is
that I feel a sense of duty to complete the ridiculously convoluted
quests I’m handed. Last night I saw a woman stabbed to death in a
marketplace by a stranger, and now I’m on a thousand mile trek to find
out why, because dammit, that woman-shaped clump of pixels on screen
didn’t deserve to die like that, and I want to make whoever is
responsible pay!
Similarly, one of the finest games of all time,
2010’s Uncharted 2, is a delight for older players because of the
intelligent dialogue between characters, from the subtle intrigue of the
double-agent characters to the sexual tension between the hero and a
journalist who is searching for a Russian war criminal.
Heavy Rain,
meanwhile, was scarily close to being a real-life simulator, with your
character required to brush their teeth and cook dinner, but also deal
with feelings of inadequacy as a parent and the threat of a serial
killer who slowly drowned his victims.
All of which is a little heavy for your average pre-teen.
Kids, much like girls, just want to have fun. They aren’t looking for a
digital recreation of War and Peace, they just want some mindless
entertainment, same as I did. And take it from me: After three hours of
bouncing a blue hedgehog around, it gets a bit samey. I can’t imagine
it’ll be any different for modern children. They’ll get bored, and
probably want to go and play football.
Kids aren’t the ones who’ll
get fat because of immersive, plot-heavy videogames. It’s the rest of us
who should be worried about that.
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